miércoles, 27 de marzo de 2019

(50mb)How To Download Best Pokemon Game For Android




Welcome to my channel. My name is Ashik.

Here is a awesome screenshots -----







STEP BY STEP----


Download the emulator---

1. Emulator --https://drive.google.com/file/d/0B7MR12snJFkES0VfQWhkVE5lYmc/view

Then you will download The zip file---

2. Zip file -- https://www.mediafire.com/download/bp26p03q9vw3i14

Then You will go to play store and download any extracting apps but Plz don't download es file explorer file manager. You will download rar or zarchiver.

3. Zarchiver -- https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver

Then you will open zarchiver. Then you will extract your zip file anywhere and password is -- ''technicalgamers''. Now you will install your emulator. Then you will go to ""where are you extract your file"" then you will go to this file and click your zip file and enjoy the game. So plzz subscribe my channel. Tnx!!!!

                                                       

martes, 26 de marzo de 2019

Meet The Stormbringers Tribe- A TNT Faction

Chief Thunderbringer
   Chief Thunderbringer did not set out to create a tribe. She doesn't need minions. Hell, she doesn't even need backup. But her strength of conviction in favor of a simpler time, her courage, and her intense natural charisma seem to draw people to her like some old world guru. She speaks, and people listen. She walks, and people follow. Maybe they are drawn to her sense of self-reliance, to the independence that comes with freeing oneself from the over-advanced technology that caused all this mess. Or maybe they really believe that massive weapon she carries is magical. Regardless, when the boss charges at the enemy like a raging bull, they follow. (model: Helle Moller, Hell Dorado)

Distant Thunder
   A bit of a weird sort, Clarice took the name Distant Thunder when she met Thunderbringer. She claims it's a reference to some old book, but no one knows what she's talking about, nor do they understand the big monstrosity of a weapon she carries. But they are sure an effective pair. Clarice used to be part of the Venus Outpost, but she saw the same old ways that she feels got us into this mess, so when Thunderbringer came and spoke of a return to the earth, she embraced it. She's still a bit of a city girl at heart. She doesn't much feel inclined to wear leather from kills or hunt with a bow- she still prefers her scavenged machine-made clothes and her high-powered rifle. But she seems to have a great love and loyalty for Thunderbringer and the tribe. Besides, her familiarity with the more urban ways makes her a great Representative for the Tribe, since she speaks both languages. (model: Kali, USX Modern Day Heroes, RAFM)

Nightfire
   This war shaman uses a disturbing sense of versatility in battle to confound and defeat his enemies. Naturally both brutal and cunning, mutation has given him the power to Cloud the Minds of his enemies in such a way that their distance attacks are unlikely to harm him and any allies nearby. For some reason, when he is there, no one can get a solid lock on him or anyone standing near him. Sometimes he uses that to turn the exposed vantage point of an archer into a kind of one way mirror, so the archer can aim out from an open vantage point, but no one can aim in. Sometimes he uses it to cover his approaching charge, only to beat on an enemy mercilessly with his large staff. While other tribals still think it's appropriate to use technology that is at least several hundred years old, Nightfire, a fanatical purist, will not touch anything more modern than the earliest metal working skills can provide. (model: Bones, Reaper Miniatures)

Bone Dancer
   Bone Dancer is the vengeful spirit of the Stormbringers. She sees the apocalypse as humanity's punishment for its crimes against nature, and of all of the tribe, she is, perhaps, the most angry about it. As such, her bitterness, and the natural sense of insanity that comes with living in the Wasteland, have convinced her that she is an agent of death, brought to the world to avenge the cries of the earth upon those who would harm it. She has very little tolerance for anyone who is not a tribal, for she believes all other humans are a blight upon the earth, and she will not rest until nature is avenged. (model: Maia, Another World Miniatures)

Battering Ram Cleave
   A jock and gamer before the apocalypse, Connor's life didn't change much when the world ended, except that now he was actually doing all the stuff he pretended to do in his MMOGs. And now, he can work out all day instead of wasting time at some crummy day job. When the tribe needs him to do chores, he does the heavy lifting. Suits him just fine. Who needs a computer or gaming console when you have the real thing? (model: Bones, Reaper Miniatures)



Stinger of the Rad Wasp
   Stinger wasn't always the mighty warrior she is today. Before the world blew up she was a spoiled, rich, girly-girl, whose idea of a catastrophe was a bad hair day. But sometimes the end of the world changes a girl, and since then she's beefed up and traded in her shopping bags and purse for armor and a spear. She still has that natural, pasty skin tone, though. Not that anyone makes fun of her for it anymore. (Model: Unknown)





Little Rad Rat
   There's a reason you don't see many kids in the wasteland these days. Most of them don't make it. They don't have the speed, endurance, or street smarts, so unless they have a protector strong enough to keep both of them alive, they sadly perish. But Little Rad Rat is a natural street urchin. Thunderbringer saw her making it on her own one day, and was impressed. But Rat is also smart enough to know that being part of a team has its advantages, so when Thunderbringer flashed her a little half smile, she tagged along and eventually came to be accepted as a full-fledged member of the tribe. She has yet to prove her skills on the battlefield, but she never needs rescuing either, and is very handy when getting through small spaces is a necessity. (Model- Reaper Bones)


Fangs
   What else would you call a giant spider? Fortunately, this one is on our side- if you're a Stormbringer. The tribals have this unnerving capacity to attract loyal animals from the wastes. The Stormbringers are no exception. They refer to them as "totems". You you get used to them wandering around the camp- eventually. (Model- Reaper Bones)


Game 321: Star Control II: The Ur-Quan Masters (1992)

Let's not judge this one by its title screen . . .
               
Star Control II: The Ur-Quan Masters
United States
Toys for Bob (developer); Accolade (publisher)
Released in 1992 for DOS, 1994 for the 3DO console; later fan ports to other platforms
Date Started: 23 March 2019

When I started this blog in 2010, I had already played, at least in adolescence--most of the RPGs that everyone else knows. I may not have remembered all of the details, but I at least could remember the basic outlines of The Bard's Tale, Might and Magic, Wizardry, Questron, Pool of Radiance, and all of the Ultimas. There were lots of games I had never played--never even heard of--of course, but those were games that most other people my age had never encountered either. It wasn't until about a year into my blog, with Dungeon Master, that I truly felt I was blogging about a game that I should be ashamed for never having played previously.

For the first time since then, I am in that position again with Star Control II, a game that frequently makes "top X" lists of the best games of all time. My commenters have mentioned it so many times that my usual pre-game search of previous comments turned up too many results to analyze. This one, in other words, is really going to fill a gap.
       
. . . even though the first game had an awesome title screen.
        
There has been some debate about whether Star Control II is an RPG, but at least almost everyone agrees that its predecessor was not. That predecessor went by the grandiose name Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV (1990), in an obvious homage to Star Wars. It's an ambitious undertaking--part simulator, part strategy game, part action game. The player has to manage ships and other resources and plan conquests of battle maps, but in the end the conflict always comes down to a shooting match between two ships using Newtonian physics and relying almost entirely on the player's own dexterity. This combat system goes back to Spacewar! (1962) and would be familiar to anyone who's played Asteroids (1979).

The setup has an Earth united under one government by 2025. In 2612, Earth is contacted by a crystalline race called the Chenjesu and warned that the Ur-Quan Hierarchy, a race of slavers, is taking over the galaxy. (Star Control II retcons this date to 2112.) Earth is soon enlisted into the Alliance of Free Stars and agrees to pool resources in a mutual defense pact. The Alliance includes Earth, the philosophic Chenjesu, the arboreal Yehat, the robotic Mmrnmhrm, the elfin Ariloulaleelay, and a race of all-female nymphomaniacs called the Syreen who fly phallic ships with ribbed shafts.

On the other side are the Ur-Quan, an ancient tentacled species with a strict caste system. They make slaves out of "lesser races" and only communicate with them via frog-like "talking pets." Their allies include Mycons, a fungus species; Ilwraths, a spider-like race that never takes prisoners; and Androsynths, disgruntled clones who fled captivity and experimentation on Earth. Each race (on both sides) has unique ship designs with various strengths and weaknesses, some of which nullify other ships. There's a kind-of rock-paper-scissors element to strategically choosing what ships you want to employ against what enemies.
          
No "bumpy forehead" aliens in this setting.
         
The occasionally-goofy backstory and description of races seems to owe a lot (in tone, if not specifics) to Starflight (1986), on which Star Control author Paul Reiche III had a minor credit. There are probably more references than I'm picking up (being not much of a sci-fi fan) in the ships themselves. "Earthling Cruisers" (at least the front halves) look like they would raise no eyebrows on Star Trek, and both Ilwrath Avengers (in the back) and Vux Intruders (in the front) look like Klingon warbirds. The Ur-Quan dreadnought looks passably like the Battlestar Galactica.

The original Star Control offers the ability to fight player vs. player or set one of the two sides to computer control (at three difficulty levels). In playing, you can simply practice ship vs. ship combat with any two ships, play a "melee" game between fleets of ships, or play a full campaign, which proceeds through a variety of strategic and tactical scenarios involving ships from different species in different predicaments.  The full game gives player the ability to build colonies and fortifications, mine planets, and destroy enemy installations in between ship-to-ship combats.
         
The various campaign scenarios in the original game.
      
The "campaign map" in the original game is an innovative "rotating starfield" that attempts to offer a 3-D environment on a 2-D screen. It takes some getting used to. Until they reach each other for close-quarters combat, ships can only move by progressing through a series of jump points between stars, and it was a long time before I could interpret the starfield properly and understand how to plot a route to the enemy.
         
Strategic gameplay takes place on a rotating starmap meant to simulate a 3-D universe.
             
I have not, in contrast, managed to get any good at ship combat despite several hours of practice. I'm simply not any good at action games. At the same time, I admire the physics and logistics of it. You maintain speed in the last direction you thrust even if you turn. You have limited fuel, so you can't go crazy with thrusting in different directions. You can get hit by asteroids, or fouled in the gravity wells of planets. And you have to be conservative in the deployment of your ships' special abilities, because they use a lot of fuel. Still, no game in which action is the primary determiner of success is going to last long on my play list. For such players, the game and its sequel offer "cyborg" mode, where technically you're the player but the computer fights your battles, but I'd rather lose than stoop to that.
             
One of my lame attempts at space combat.
          
Star Control II opens with a more personal backstory. In the midst of the original Ur-Quan conflicts, the Earth cruiser Tobermoon, skippered by Captain Burton, was damaged in an ambush and managed to make it to a planet orbiting the dwarf star Vela. As they tried to repair the ship, crewmembers found a vast, abandoned underground city, populated with advanced technology, built by an extinct race known as the Precursors.
        
The backstory is reasonably well-told with title cards.
      
Burton reported the find when she returned to Earth, and she was ordered to return with a scientific team led by Jules Farnsworth. Shortly after they arrived, they received word from Earth that the Ur-Quan had learned about the Precursor city and were on their way. Burton balked at Earth's orders to abandon and destroy the base with nuclear weapons. Instead, she sent her ship back to Earth under the command of her first officer and remained behind with the scientific team, planning to detonate nuclear weapons should the Ur-Quan ever arrive.
         
        
The team ended up spending 20 years on the planet, which they named Unzervalt, with no contact from Earth. During that time, the scientists discovered that the city had been created to build ships, and eventually they were able to activate the machines, which put together a starship. The machines shut down just as the ship was completed, reporting that there were insufficient raw materials to continue. About this time, Farnsworth admitted that he was a fraud, and all the success he'd experienced getting the machines up and running was due to a young prodigy born on Unzervalt--the player character.
         
They're not kidding about the "skeleton" part.
         
Burton assembled a skeleton crew for the new starship, with the PC manning the computer station, and blasted off. Three days out, they discovered the derelict Tobermoon, damaged and bereft of any (living or dead) crewmembers. Burton took command of the Tobermoon while the PC was promoted to captain of the new ship. Tobermoon was soon attacked and destroyed by an unknown alien craft, leaving the new ship to escape to Earth. Here the game begins.
         
What "plight"? You live on a technologically-advanced Eden where your enemies seem to have forgotten about you.
         
The player can name himself and his ship, and that's it for "character creation." He begins in the middle of the solar system, in a relatively empty ship with 50 crew and 10 fuel. I intuited that I needed to fly towards Earth, so I headed for the inner cluster of planets.  
            
"Character creation."
             
As the screen changed to show Mercury, Venus, Earth, and Mars, a probe zoomed out and attached itself to our ship. It played a recording from an Ur-Quan (with the "talking pet" doing the talking), informing me that approaching Earth was forbidden, as was my status as an "independent" vessel. The probe then zoomed off to inform the Ur-Quan of my "transgressions," leaving me to explore the planetary area at will. I guess the war didn't go so well for the Alliance.
            
Well, we now know how the first game ended, canonically.
        
As I approached Earth, the screen changed to show Earth, the moon, and a space station orbiting Earth. Earth itself seemed to have some kind of red force field around it, so I approached the space station.

As I neared, I was contacted by a "Starbase Commander Hayes of the slave planet Earth." He indicated that his energy cores were almost depleted and asked if we were the "Hierarchy resupply ship." At this point, I had a few dialogue options. One allowed me to lie and say I was the resupply ship. Another had me introduce myself. A third--more reflective of what I was actually thinking--said "'Slave planet?!' 'Hierarchy resupply vessel?!' What is going on here?'" The commander said he'd answer my questions if we'd bring back some radioactive elements to re-power the station. He suggested that we look on Mercury.
        
I like dialogue options, but so far they've broken down into: 1) the straight, obvious option; 2) the kind-of dumb lie; and 3) the emotional option that still basically recapitulates #1.
          
I flew off the Earth screen and back to the main solar system screen. At some point during this process, I had to delete the version of the game that I'd downloaded and get a new one. None of the controls worked right on the first one I tried. I particularly couldn't seem to escape out of sub-menus, which was supposed to happen with the SPACE bar. The second version I downloaded had controls that worked right plus someone had removed the copy protection (which has you identifying planets by coordinates). The controls overall are okay. They're much like Starflight, where you arrow through commands and then hit ENTER to select one. I'd rather be able to just hit a keyboard option for each menu command, but there aren't so many commands that it bothers me. Flying the ship is easy enough with the numberpad: 4 and 6 to turn, 8 to thrust, 5 to fire, ENTER to use a special weapon. There's a utility you can use to remap the combat commands, but using it seems to run the risk of breaking the main interface, which I guess is what happened with the first version I downloaded.
            
Running around Mercury and picking up minerals. The large-scale rover window (lower right) is quite small.
           
When orbiting a planet, you get a set of options much like Starflight. You can scan it for minerals, energy, or lifeforms, and then send down a rover (with its own weapons and fuel supply) to pick things up. Minerals are color-coded by type, and at first I was a little annoyed because I can't distinguish a lot of the colors. But it turns out that the explorable area of planets is quite small, and you can easily zoom around and pick up all minerals in just a few minutes. In that, it's quite a bit less satisfying than Starflight, where the planets were enormous and you'd never explore or strip them all, and you got excited with every little collection of mineral symbols. 

The rover doesn't hold much, but returning to the ship and then landing again is an easy process, so before long my hold was full of not just uranium and other "radioactives," but iron, nickel, and other metals. In mining them, the rover was periodically damaged by gouts of flame from the volatile planet, but it gets repaired when you return to the main ship.
        
Returning to base with a near-full cargo manifest.
         
We returned to the starbase and transferred the needed elements. With the station's life support, communications, and sensors working again, the captain was able to scan my vessel, and he expressed shock at its configuration. Rather than give him the story right away, I chose dialogue options that interrogated him first.
              
This seems to be everybody's reaction.
          
Commander Hayes explained that the Ur-Quan had defeated the Alliance 20 years ago. They offered humanity a choice between active serve as "battle thralls" or imprisonment on their own planet. Humanity chose the second option, so the Hierarchy put a force field around the planet, trapping the human race on a single world and preventing assistance from reaching them. But they also put a station in orbit so their own ships could find rest and resupply if they happened to pass through the system. The station is maintained by humans conscripted from the planet for several years at a time.
          
Humanity's fate didn't seem so bad until he got to this part.
          
When he was done, I (having no other choice, really) gave him our background and history and asked for his help. Pointing out that starting a rebellion and failing would result in "gruesome retribution," he asked me to prove my efficacy by at least destroying the Ur-Quan installation on the moon, warning me that I would have to defeat numerous warships.

We left the station and sailed over to the moon. An energy scan showed one blaze of power, so I sent the rover down to it. The report from the rover crew said that the alien base was abandoned and broadcasting some kind of mayday signal, "but great care has been taken to make it appear active." My crew shut the place down and looted it for parts.
           
My crew files a "report from the surface."
         
Lifeform scans showed all kinds of dots roaming around the moon, most looking like little tanks. I don't know if I was supposed to do this or not, but I ran around in the rover blasting them away in case they were enemies. I also gathered up all the minerals that I could.

I returned to the starbase, and the commander accepted my report. Just then, an Ilwrath Avenger, having found the probe, entered the system. The arachnid commander threatened us. There were some dialogue options with him, all of which I'm sure resulted in the same outcome: ship-to-ship combat.
           
They're not just "spider-like"; they actually spin webs on their bridges.
        
This part was much like the original game, although with the ship icons larger and against a smaller backdrop. I (predictably) lost the battle the first two times that I tried, but won the third time. In my defense, the game's backstory specifically said that I had minimal weapons. It was also a bit lumbering--slow to turn, slow to thrust.
         
The alien ship destroys me in our first encounter.
       
When I returned to starbase after the battle, Commander Hayes said he would join my rebellion, and the starbase would be my home base. He asked what we would call our movement, and there were some amusing options.
           
The last option tempted me, but I was boring and went with the first one.
           
Through a long series of dialogues, I learned that as I brought back minerals and salvage, the base could convert them into "resource units" (RU) which I could then use to build my crew, purchase upgrades for the Prydwen (improved thrusters, more crew pods, more storage bays, more fuel), get refueled, and build a fleet of starships. I can even build alien ships if I can find alien allies to pilot them.
         
My own starbase. Why can't I name it?
         
Hayes had a lot more dialogue options related to history and alien species, but I'll save those for later. It appears that the introduction is over and I now have a large, open universe to explore, where I'm sure I'll do a lot of mining, fighting, and diplomacy. In this sense, Star Control II feels like more of a sequel to Starflight than the original Star Control.
            
One part of a nine-page starmap that came with the game. I'm tempted to print it out and assemble it on the wall in front of my desk. I suppose it depends on how long the game lasts.
         
I appreciate how the game eased me into its various mechanics. I'm enjoying it so far, and I really look forward to plotting my next moves. I suspect I'll be conservative and mine the rest of the resources in the solar system and buy some modest ship upgrades before heading out into the greater universe.

Time so far: 2 hours



Top 10 Games Of 2018


Compared to last year, 2018 was one hell of a year for games. Sony hit it out of the park while Nintendo continued their Switch streak with a number of steady releases. Microsoft did some good too, though I only experienced them on the PC. All and all, it's been a good one so let's take a look at what new games I actually got around to play and which one holds my highest esteem...

Read more »

sábado, 23 de marzo de 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






viernes, 29 de junio de 2018

15 Highest Paying URL Shortener to Earn Money Online 2018

  1. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  2. Shorte.st: Shorte.st is another very popular and most trusted URL Shortening Company. Shorte.st comes as a user-friendly URL Shortener Service with many creative options for making money by monetizing the links you share. Shorte.st provides you an opportunity to earn from $5 to $15 per 1000 views for promoting their shortened links.
    For WordPress Bloggers, Shorte.st brings its WordPress Plugin which will help you greatly to boost your earnings. Shorte.st has a low minimum payout of $5.
    The payment is credited automatically on the 10th of each month. The payment methods include PayPal, Payoneer, and WebMoney. It also presents a referral earning opportunity wherein you can earn 20% commission on referrals for a lifetime.
  3. Linkshrink: Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
    Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin.
  4. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  5. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  6. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  7. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  8. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  9. Link4.me: Link4.me is another trusted and fast growing site.You can earn by creating an account for free.You have to shorten your long URL into the short one.Then you can paste it into websites, blog, and social networking sites.You can earn $9 for 1000 views.they offer 20% referral commission for the lifetime.
    When your earning will reach $5 then you can claim your earning.Paypal is the only method through which you can withdraw your earnings.
    • Payout for 1000 views-$9
    • Minimum payout-$5
    • Referral commission-20%
    • Payment method-Paypal

  10. ADmy.link: ADmy.link is also one of the best URL sites.It is a trusted site.You can earn simply by registering for an account.It's fast and free!then you can Find URLs you would like to monetize and shorten your links.You just have to Share your shortened links and drive traffic to your content.
    Then Earn money by sharing in the advertising revenues for each real visit to your links!You can earn $5 for 1000 views.Minimum payout is $5.You can earn extra money by their referral system.They offer 15% as a referral program.
    • Payout for 1000-$5
    • Minimum payout-$5
    • Referral commission-15%
    • Payment method-PayPal
    • Payment time-start of every month.

  11. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  12. Shink.me: Shink.me is one of the old URL shortener sites.It is a legit site.You just have open an account free.You can earn from this like other URL shortener companies.It offers the good CPM rate for all countries traffic.
    You can earn $4.65 for every 1000 views.The minimum payout rate is $5.ther offer 10% referral commission.PayPal and Payza are payment methods of shink.me.
    • The payout for 1000 views-$4.65
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Payza and Paypal
    • Payment time-Biweekly

  13. BLV.ME: BLV.ME is one of the most trusted URL shortener sites.It pays high CPM rate.You can earn $10 for every 1000 views.One worst thing about blv.me is its referral system.
    They only offer 5% referral commission which is very much low.You can withdraw your amount when it reaches $10.You can claim your amount through Payza, Bank Transfer or Skrill.
    • The payout for 1000 views-$10
    • Minimum payout-$10
    • Referral commission-5%
    • Payout options-Payza, Skrill, and bank transfer
    • Payment time-at the end of the month

  14. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  15. Petty Link: Shorten URLs and earn money with Petty Link which is one of the best URL Shortening for earning money online.
    Getting started is easy. You need to create an account, shorten your link, and start earning money. Petty is one of the best ways to earn extra money.
    You get to make money from home when managing and protecting your link. Using the Petty Link tool, you can create short links. What's best, you get paid. It's a completely free tool.
    You have to create an account, create a link, and post it. For every visit, you earn money. The payout is as much as $12 per 1000 views. Plus, you can get 21% Referral Bonus.
    It has the Petty Link Referral Program. Refer friends and receive 21% of their earnings for life.
    Its featured Administration Panel allows you to control all of the features with a click of a button. It offers detailed stats. You get to know your audience.
    It has a low minimum payout. You need to earn only $5.00 before you are paid. Payment method is PayPal. Moreover, Petty offers the highest rates.
    Plus, it has a dedicated support team to help you out in case you have any questions or issues.

miércoles, 27 de junio de 2018

Top 15 Websites to Learn How to Hack Like a Pro

  1. SecTools.Org: List of 75 security tools based on a 2003 vote by hackers.
  2. KitPloit: Leading source of Security Tools, Hacking Tools, CyberSecurity and Network Security.
  3. The Hacker News: The Hacker News — most trusted and widely-acknowledged online cyber security news magazine with in-depth technical coverage for cybersecurity.
  4. Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
  5. DEFCON: Information about the largest annual hacker convention in the US, including past speeches, video, archives, and updates on the next upcoming show as well as links and other details.
  6. SecurityFocus: Provides security information to all members of the security community, from end users, security hobbyists and network administrators to security consultants, IT Managers, CIOs and CSOs.
  7. Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.
  8. Hakin9: E-magazine offering in-depth looks at both attack and defense techniques and concentrates on difficult technical issues.
  9. HackRead: HackRead is a News Platform that centers on InfoSec, Cyber Crime, Privacy, Surveillance, and Hacking News with full-scale reviews on Social Media Platforms.
  10. NFOHump: Offers up-to-date .NFO files and reviews on the latest pirate software releases.
  11. Packet Storm: Information Security Services, News, Files, Tools, Exploits, Advisories and Whitepapers.
  12. Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.
  13. Offensive Security Training: Developers of Kali Linux and Exploit DB, and the creators of the Metasploit Unleashed and Penetration Testing with Kali Linux course.
  14. Phrack Magazine: Digital hacking magazine.
  15. Black Hat: The Black Hat Briefings have become the biggest and the most important security conference series in the world by sticking to our core value: serving the information security community by delivering timely, actionable security information in a friendly, vendor-neutral environment.

Ethical hacking : Top 11 best websites to learn hacking

  • Hakin9: E-magazine offering in-depth looks at both attack and defense techniques and concentrates on difficult technical issues.
  • HackRead: HackRead is a News Platform that centers on InfoSec, Cyber Crime, Privacy, Surveillance, and Hacking News with full-scale reviews on Social Media Platforms.
  • Packet Storm: Information Security Services, News, Files, Tools, Exploits, Advisories and Whitepapers.
  • Phrack Magazine: Digital hacking magazine.
  • NFOHump: Offers up-to-date .NFO files and reviews on the latest pirate software releases.
  • The Hacker News: The Hacker News — most trusted and widely-acknowledged online cyber security news magazine with in-depth technical coverage for cybersecurity.
  • SecTools.Org: List of 75 security tools based on a 2003 vote by hackers.
  • KitPloit: Leading source of Security Tools, Hacking Tools, CyberSecurity and Network Security.
  • Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
  • Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.
  • Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.

martes, 15 de marzo de 2016

NEXT OF KIN CLAIMS

Dear Sir,

I am Mr. Mohammed Habibu; I work with a reputable financial institution in
Kenya as an Account Officer in the Treasury/Credit Control Unit. I was
mandated to look for a Customer who died some years back in Westgate
shopping mall attack by Al-Shabaab terror attack, on 23rd September 2013
to enable his family claim his inheritance funds.

After these several unsuccessful attempts, I decided to track his last
name over the Internet, to locate any member of his family hence I
contacted you, I have contacted you to assist in repatriating the assets
and Capital valued at £12,540,000.00 Million pounds (Twelve Million, Five
Hundred and Forty Thousand Pounds Only) left behind by my client before
they get confiscated or declared unserviceable by the share holders of
this Financial Institution, so that they can share his funds as dividends
amongst themselves.

The Bank has issued me a notice to provide the next of kin or have the
account confiscated within the next fourteen official working days,
because as at the time of his demise I was his accounting officer, but
have since been promoted to the position of Treasury/Credit Control Unit,
ever since I have been unsuccessful in locating the relatives for some
time now, I seek your consent to present you as the next of kin to the
deceased so that the proceeds of his account can be paid to you, it does
not matter if you are direct or indirect relative. Therefore, on receipt
of your positive response, we shall then discuss modalities for transfer.

As soon as I receive an acknowledgment of your acceptance, I will furnish
you with the necessary modalities of the transaction. I assure you that
this transaction is 100% risk free, and as soon as we succeed in getting
this funds to your account, The money will be shared on a 50, 50
basis............... I guarantee that this will be executed under a
legitimate arrangement that will protect you from any breach of the law.

I am waiting to hear from you soon.

Best regards,

Mr. Mohammed Habibu.

miércoles, 9 de diciembre de 2015

hi

 
Hello, how are you?
It's my pleasure meeting you.
my name is Sandra, I saw your profile today at FB and I find it interesting to contact you and to know little more about you,
I will be very happy if you can reply me through this my email address, (sandrafrank55@hotmail.com) , so that we will move further for knowing each other more.
I will be waiting for your reply soon.
Miss Sandra.

martes, 26 de mayo de 2015

Check out my photos on Facebook

facebook
Hi ,
Ella Nkosana is inviting you to join Facebook.
Ella Nkosana
please contact me with my email at ellankosana22@hotmail.com
May 26, 2015
Once you join, you'll be able to see updates, photos and more from Ella and all your other friends... and share your own!
Join Facebook
This message was sent to nefertitivam.vampiros@blogger.com. If you don't want to receive these emails from Facebook in the future or have your email address used for friend suggestions, please unsubscribe.
Facebook, Inc., Attention: Department 415, PO Box 10005, Palo Alto, CA 94303

viernes, 3 de abril de 2015

hola les escribo despues de largo tiempo y a los supuestos vampiros sigan escribiendome

este es mi pagina de face https://www.facebook.com/nefertitivam/about chicos ahora recibo advertencias de supuestos vampiros no se si son reales lo que este blogger es para q hablemos de sus anécdotas sobre cosas sobre naturales y copartir aficiones como series espero q me escriban y me cuentes sus experiencias y esos supuestos vampiros espero q me sigan escribiendo y haber si me explican si son vampiros como es su existencia y cual es su verdad espero con ansias sus experiencias.

hola les escribo despues de largo tiempo y a los supuestos vampiros sigan escribiendome

chicos ahora recibo advertencias de supuestos vampiros no se si son reales lo que este blogger es para q hablemos de sus anécdotas sobre cosas sobre naturales y copartir aficiones como series espero q me escriban y me cuentes sus experiencias y esos supuestos vampiros espero q me sigan escribiendo y haber si me explican si son vampiros como es su existencia y cual es su verdad espero con ansias sus experiencias

jueves, 9 de agosto de 2012

no he entrado en casi un año pero hay cosas buenas

hola no he entrado casi un año pero quiero que sepan que las cosas sobre naturales son impresionantes no pensé que existieran pero el caso de los vampiros y hombres lobos siguen siendo un mito o un misterio si tienen alguna experiencia cuentamela

viernes, 3 de junio de 2011

lunes, 23 de agosto de 2010

creencia o mitos sobre vampiros

la verdad que por miles de años se a escuchado historias de demonios, brujos, vampiros, hombres lobos, el chupa cabra se hablado de vampiros desde la epoca egipcia, el hombre lobo en europa y las brujas uuuuu años antes si se descubria que eras brujas la santa equisicion te mataba pero hasta ahora no han encontrado evidencia de que exista un vampiro solo relatos de mujeres o chicos que los han visto o otros que se creen serlo pero la realidad que nadie puede decir que ah visto un vampiro o si lo han visto no han sobrevivido para contarlo, se dice muchas cosas en obras o novelas , peliculas y todos concuerdan que beben sangre, que son de vida eterna, que no soportan la luz de sol, que tienen una fuerza sobre humana,pero a alguien le consta que es verdad se basan a historias a ninguno nos consta que sean como lo dicen que tal que sean como nosotros sin poderes , sin vida eterna ,que se alimentan de comida normal como nosotros pero es una teoria por que a mi no me consta , pero no niego que es interesentante esto sobre vampiros o otras cosas solo te digo que si haz visto o te pasado cosas anormales o paranormales escribeme cuentame tu historia nadie te juzgara de demente por que este blog es para expresar tus dudas, tus anecdotas, tus miedos gracias por leer mi blogger y espero sus comentarios
su amiga de siempre nefertiti

martes, 13 de julio de 2010

carta de una vampira

como siempre anomino
no he podido evitar leer tu pregunta…claro que existen a día de hoy, pero no vestimos de negro, ni vamos asesinando gente por las calles como quien da la caza…no nos interesa llamar la atención por ello no dejamos de tener una vida menos corriente que la tuya. No seas insolente como el resto, limítate a pensar que jamás la mente humana habría podido crear tal fantasía como es dicha, y que como todo hecho inaceptable por la humanidad es tachado de leyenda urbana. Espero que esto haya contestado tu pregunta

carta de otro vampiro

lo mando en anonimo


para q buskas uno cv q tu ignorancia no puede a mas q arias si se te presentara y estubiera sediento crees q respetaria tu vida no seas ilus@ personalment me siento ofendida encontrando estos anuncios en todas las webs q acaso creen q un vampiro les dara el honor y al mismo tiempo los maldecira con ser un vampiro esto no es un juego aunq muchos se cren q interesant seria puede q te den algo de informacion pero el costo sera tu vida no entiendo xq los humanos no lo toman en serio un vampiro no es un ser q kiera ser observado y conocido x todos dejat d buskar lo q t puede dañar