jueves, 5 de marzo de 2020

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Here's To Lookin' At You, Bugs!


Image used for criticism under "Fair Use." All rights belong to Warner Brothers.


"What's up, Doc?"

Bugs Bunny was one of the great idols of my childhood. Looney Tunes used to regularly come on Cartoon Network, and Bugs was the one I always wanted most to see. In fact, Cartoon Network used to dedicate the entire month of June to playing Bugs Bunny cartoons nonstop. Such a bold move could hardly be imagined today. Even more inconceivable were his appearances at that time beside Michael Jordan in Space Jam, and Mickey Mouse in Who Framed Roger Rabbit. The latter more productive than the former.



I speak of Bugs since he just turned seventy-five this year. In the few moments I've spent with him, eyes glued to the TV set, so many are fond. Who wouldn't adore his arguments with Daffy over whether it was "Rabbit Season" or "Duck Season"? We all know the routine. Bugs would concede that it's "Rabbit Season", but Daffy, not one to agree with Bugs, thoughtlessly insists that its "Duck Season", only to get his bill shot off by Elmer. Though Bugs hardly ever got on Elmer's good side, either. As much as he tried to be very, very quiet in his hunting for rabbits, Bugs usually got the upper-hand. Sometimes he did it by cross-dressing as a woman, most famously in What's Opera, Doc? Now remembered as one of Bugs and Elmer's finest, What's Opera, Doc? is a fanciful adaptation of Wagner's Der Ring des Nibelungen, with the "Tannhauser Chorus" and "Ride of the Valkyries" included. The short was produced in the 1950's, when the Chuck Jones cartoons acquired a more modernist art style. We see this on point when Elmer's fury to command the weather gets the background into more clashing hues and greys. What stands out about this particular episode is that Elmer actually succeeds in killing Bugs, to which he weeps. I was shocked upon first seeing this. Tom never caught Jerry. Sylvester never caught Tweety. Wile E. Coyote never caught Road Runner. Yet here we were. Though Bugs slipped in a final comment to berate my surprise, "What did you expect from an opera, a happy ending?"

Even when Bugs was shamelessly ripping off Tom and Jerry's Cat Concerto in Rhapsody Rabbit, he managed to get a good laugh or two in. I mean hell, he literally pulls out a gun to shoot a coughing audience member. I suppose a bullet does better to silence than cough drops.

Bugs had wit. I'd argue that's part of his draw. With so many one-liners, Bugs comes across as an animated Groucho Marx. (Bugs has even put on a Groucho disguise). The rabbit always used his brains to get the upper-hand over his opponents, and being a cartoon, he resolves matters in ways that may surprise the viewer. Compare this to Popeye the Sailor, whom while being entertaining in his own right, always ended his conflicts in the same way: with spinach and muscle. Though the type of character Bugs is comes from the Trickster archetype. NPR compared him favorably to Puck, Anansi, and the Monkey King. Further, the radio station quoted Robert Thompson, who directs a pop-culture studies program at Syracuse University. Thompson remarked of Bugs that, "He defies authority. He goes against the rules. But he does it in a way that's often lovable, and that often results in good things for the culture at large," (Sutherland). Chuck Jones, always made sure that Bugs only acted when provoked. His trickery was a matter of defending his dignity.

And to my recollection, he always won.


Image used for criticism under "Fair Use." All rights belong to Warner Bros.


Bibliography

Sutherland, J.J. "Bugs Bunny: The Trickster, American Style." NPR, January 6, 2008. Web. http://www.npr.org/templates/story/story.php?storyId=17874931

Trees And Terrain

   I actually finished all of these in the last week of June, but scheduled this post to come up later for some reason. Anyway, one of the things I have been pushing out lately is a good bit of terrain. Mostly adding to existing stocks because I don't have enough trees and such.

A tray full of trees!
I use this cheap plastic tray to carry minis and spray them with clear coat. Then I can move them back into the air conditioned spaces in the house to keep the clear coat from getting all cloudy as happens in humid conditions. Like Houston is, eight days a week.

Bamboo stands. Need a lot more of these, not as tall mostly.
Primarily for 15mm jungles, Flames of War Pacific, etc.

Regular old deciduous trees. Just some cheap Chinese
model railroad trees and basing.

Same as above, but palm trees in the desert.
Again, need to do more for jungles too.

Flowering model railroad trees.

These are a bit different to my usual. Wire trunks.
I like them. Mostly I like a bit of variety.

Runestones from Fenris Games. Unlike the earlier ones painted for Frostgrave, these are two in
a temperate/verdant scheme and one in a desert.

A third Team Yankee minefield and emergence tunnels for the giant worms I shared a few days ago.

miércoles, 4 de marzo de 2020

PG 206, Bobby Is Going Home!

Today for the first time I delve into what I originally thought was a PAL exclusive game, Bobby Is Going Home by Bit Corporation. Music and fun, what more could you want? Special thanks to Flanders 72, a punk band from Brazil. They are a great band that has a song called Bobby Is Going Home, which they let me use for the show. You can buy the track at their Bandcamp site, as well as all of their other music, so please support them! Next up will be Crypts of Chaos by 20th Century Fox. Please send your feedback to 2600gamebygame@gmail.com by the end of the day, 30 September. Thank you all so much for listening, and for your patience.

Pertinent Links

Bobby Is Going Home on Atarimania
Ample Ace Co. web site
Supergame VG 2800
Supergame VG 3000
No Swear Gamer 413 - Bobby Is Going Home
No Swear Gamer Bobby Is Going Home gameplay
Kulihat ibu pertiwi
Flanders 72 - Bobby Is Going Home video
Flanders 72 on Bandcamp

Space Tourists


Space Park is the type of game that tends to appeal to me right away: great looking illustration and graphic design, at a low enough price point that I can afford to take a chance and buy the game on impulse. These impulse purchases can be a mixed bag, sometimes resulting in great looking games whose novelty wears off quickly (Grimslingers), or games that sounded more interesting than they actually are (Deadline), but every once in a while we end up with an entertaining game that, while simple, bears out repeated plays and earns a place in our collection.

First let's talk about the artwork. The game board is made up of a series of large tiles, each intended to look like a tourism advertisement for a location in outer space. The illustrations are gorgeous: any one of them would look great at poster size, framed on a wall somewhere. The rest of the game's printed components use snippets from these pieces of artwork along with some considered and sophisticated typography and graphic design.

Okay, so the game is pretty, but is it any fun to play? Yes it is. Space Park is an interesting marriage of familiar game mechanics with a few unusual ideas. At its core it's a resource collection game: players move around on a board made up of the aforementioned tiles, each representing a location where various different resources can be picked up, exchanged, or spent in various combinations to purchase victory points and game advantages.

What sets the game apart is the way players move around the board. Regardless of the number of players, there are three silver rocket ships, each starting at a different location. On a player's turn, they perform the action at a location where there is a ship (usually collecting a resource), then move that ship to the next empty location. This is interesting for several reasons, the most obvious being that each player doesn't have their own playing piece, they always have a choice of three pieces to move. More strategically, it means that every time a player takes their turn, they need to think about where the piece will be moving and what advantage they're giving the next player by moving it there.

It's one of those rare games with simple rules but a lot to think about that's great for when you want a lighter game with a reasonable amount of strategic depth. And it's very pretty to look at.

Rating: 4 (out of 5) Not necessarily an immersive "play all day" type game, but excellent for what it is: lightweight and fun.

domingo, 23 de febrero de 2020

EU Switch Release For Arc Of Alchemist Is Now Set For February + Meet The Creators



As previously mentioned, Arc of Alchemist will be heading to North America on January 30, 2020 and in Europe on January 31, 2020 for the PlayStation 4 and Nintendo Switch. The North American release date for both platforms and the European PS4 version will still release on January 30 and January 31, respectively. However, the EU Nintendo Switch release date is now set for February, instead of January 31. The launch date for the EU Switch version will be provided soon.




This week, we also have the last website update that provides more background on the world, the creative minds who were involved with
Arc of Alchemist, as well as free Twitter Icons and wallpapers. Check the links below!

The North American version will release digitally for both the Nintendo Switch and PlayStation 4. The European version will release digitally for the Nintendo Switch, and the PS4 version will have a physical and digital release.




The North American and European releases for the Nintendo Switch and PS4 include updated system features and the ability to choose and play between 7+ possible characters.​










viernes, 21 de febrero de 2020

Veins Of The Heartland

What's going on everyone!?


Today for the #2019gameaday challenge dear ol' dad and I played a game of Ticket to Ride on our tablets. 

Luckily for dad, I played an honest game and didn't cut him off on a route or two of his that he got on me which ended up winning him the game!

All in all, it was a great time and I can't wait to play again.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

jueves, 20 de febrero de 2020

Rise Of The Valiant - The Second Week

Week 2 - Day 1 - "Big News!"

It's been an eventful day, but let me start at the beginning. 

I spent a long time deliberating on a course of action for the week. Knowing Margaret exists just beyond the mountain, I wanted a way to connect our two homes. If Margaret could access my crops and watch after them on any days without rain, I would feel a lot more comfortable heading out into the wilderness for a few days to explore farther than I've been able to go previously. There are two real options to connect our lands. I can build a safe, reinforced tunnel beneath the mountain out of the already pre-existing network of caves, or I can build a tower that scales up the side of the cliff to the top of the mountain. I really like the idea of a tall tower to give me a vantage out over my own valley, but I really lack the necessary resources to build it. I need more manpower in order to make these two projects a reality. 

Early this morning, I set out to discuss the situation with Margaret and get her input. I also asked her about the campsites that I've been finding all over the place. To my surprise, she told me that there were other humans on the planet who had passed by quite recently. They had not taken any interest in her, so she hadn't gotten the chance to socialize with them to her sincere disappointment. They spent the night on a nearby mountain and were heading west the last time she had seen them. This news changed everything. 


I spent much of the day leading Margaret through the series of caves to my side of the mountain so she would know the way. As we went, I made sure to properly light the path with torches and cover any dangerous ravines with wooden planks and platforms. It is quite an uncomfortable journey even with better lighting and footing. It's a temporary solution for now, but Margaret is also convinced we need to make a dramatic change. Nevertheless, she now has a clearly marked path to and from our homesteads. She promised to take care of the crops while I"m away. After I finish this entry, I plan to set out tonight to try and catch up with the human campers. 

One last thought, though: Margaret is an odd creature. She doesn't seem to have much awareness about space or what lies beyond the surface of our planet. She has no knowledge of the planet's name, or really what a planet even is. She doesn't understand why I'm so worked up about these nomadic humans, or what it could mean for me if I find them. They could be the ticket to getting off this rock if they happen to have a ship. They could even be from a human settlement that we could potentially move into that would be more self-sustaining than our simple farms. Everything may change if only I can find these humans. 


Week 2 - Day 2 - "Meeting Alex" 

It's late. I had a long day. I hiked for almost twenty-four hours through the mountains and valleys west of Margaret's place. I finally managed to catch up to all that remains of the human explorers. I found a broken man at an all but abandoned campsite named Alex. We talked long into the night. I think it's getting close to dawn right now. I can't keep my eyes open much longer, but finding Alex has been quite disappointing and somber to say the least. 


Alex is the last man of a five-man team that was sent to survey the moons of Talitha Rim I. Apparently that's the name of the golden planet we are orbiting. The two moons were likely candidates to start a new colony for the displaced human survivors such as ourselves, but over the month the team spent here tragedy befell the group. Now only Alex remains. They do ... Alex does not have a ship of his own. They were dropped off here while other teams were dropped in other locations. The ship that sent them on this mission never returned to collect them. Alex has been waiting for several months and has given up hope. I don't know what this means for me, yet. I'm much too tired to think anymore about it today.

I'd like to take Alex back east with me, but he seems insistent on staying here at their main camp. They chose the location for its proximity to a nearby mine - abandoned long ago by some unknown prospectors. Alex assures me the mine is dangerous and the first of his team was lost trying to explore its depths. He claims winged creatures with long, elastic tongues lurk just below the surface of the planet. I sympathize with him and his loss, but I fear if he stays here all alone he will join his teammates in death. I will have another try to convince him tomorrow. 


Week 2 - Day 3 - "The Beacon"

Alex refuses to return with me. He is adamant in remaining here at camp. He claims its the safest place on the planet, but was panic-stricken when I tried to enter the nearby mine shaft. He dragged me out by my arm before I got to the first set of platform stairs heading into the depths below. I'm not sure what to do about Alex. I can see that grief is causing him to lose his judgment. Aside from that, I did discover something quite valuable. Just inside the mines there is a device - a seismic transmitter - that is monitoring the geology of the planet and sending a signal to some unknown receivers. It's quite possible that I could adjust the device to transmit a distress signal instead. Alex didn't care much about the machine so I packed it up and took it homeward with me. Perhaps tomorrow I will set it up to broadcast a simple message into space. 


Perhaps there is hope of a rescue after all for Alex and myself - and Margaret if she chooses to come with us. 


Week 2 - Day 4 - "Tunnel Construction"

Margaret has insisted we begin work on a tunnel to connect our two homes. Apparently making the trip through the natural caves is as unpleasant for a Glitch woman as a human man. We were up before the sun rose to get started on this large project. Margaret was able to use the seismic survey machine to get accurate readings on where to construct the tunnel so that we would accurately connect both sides of the mountain at the right altitude. It was slow going once we got started with only a broken matter manipulator between the two of us, but Margaret is quite skilled as a structural engineer. The two of us have a wealth of skills that will make living on this planet more comfortable indefinitely.

When we finally broke ground on my side of the mountain, Margaret began construction on my house while I worked on the transmitter. She insisted it wasn't right for me to live in such a simple shelter with a sleeping bag. She set to work on upgrading my tiny farmstead into a real home. I helped here and there, but most of my attention went to fine tuning the distress beacon. Hopefully, it will reach someone in space soon. 


Week 2 - Day 5 - "Home Improvements"

The construction on my house was completed today. Margaret returned to her own valley about halfway through the day. Before heading out, Margaret built me a table and chairs as well as a soft bed from the fabric she'd been making in her spare time this week. She is quite extraordinary. I think in days to come I may return to exploring and gathering resources so that Margaret can continue to put them to good use. It seems like the best application of our skills at this point. She seems content with our modest amount of food and our humble homes, but I'm constantly thinking of what we can do to improve the situation here on this small moon of Talitha Rim I. 


Neither of us have heard anything from Alex. We are both growing extra crops for him, now, but I wish he would just come live over here on our side of the mountains. I'm worried about him living alone in such a remote location. 


Week 2 - Day 6 - "Contact!"

I awoke early this morning to a strange humming coming from my second floor. Apparently, my distress signal had been received and a small frigate was on its way to the planet. Unfortunately, they were also in distress and looking for a place to set down for repairs. It appears we are going to have guests. I rushed through the new tunnel to tell Margaret that more people were coming. As always, she was delighted at the prospect of new company. Her only regret was not having any tea to serve. 

There is no way to know how many are coming or how long they will be staying to make the repairs. It's clear, though, that we need to expand our farming efforts in order to feed any more mouths for any amount of time. Margaret and I agreed that consolidating our farming efforts would be our best chance at survival for now, so we set to work leveling and tilling up Margaret's Valley which had much more land available for farming. Margaret set out to cultivate more corn, potatoes and rice. I spent the entire day building a makeshift barn in the middle oft he valley where we could store up grain and crops. I'm sure in the future Margaret will make necessary upgrades to the barn, but for now it does the job.


Week 2 - Day 7 - "The Arrival"

The frigate arrived sooner than I expected. Today I met with the three crew members of the Naka. The captain is a Hylotl named Shinobu whose motley crew includes the Avian, Chef Ihui, and the Floran, Mar Ryespine. Her skillset has not been disclosed to me yet. It's not clear to me if Shinobu is a man or a woman, but it seems impolite to ask. Margaret came over to greet the crew at my place where we had a simple lunch of corn and potatoes toasted lightly on a campfire. Chef Ihui was not pleased. 

I offered to let the crew stay in my home until we could make other accommodations, but they decided that was not necessary. Ihui was insistent we get a kitchen set up for him right away so we could all enjoy a proper dinner. After living on rice, pearlpeas, corn and potatoes for two weeks I could not be more delighted at this proposition. We took the crew of the Naka to Margaret's Valley where Ihui overlooked the crops. Between the five of us, we decided the best place to set up a temporary barracks would be within the tunnel itself. Only Mar seemed displeased at the lack of sunlight living under the mountain, but Shinobu assured her that she would get plenty of time outdoors in the days to come. 


Between the five of us, construction of the barracks went quickly and smoothly. There were finally enough people available to clear a considerable amount of land, gather enough resources and construct a working home all at once. Margaret oversaw construction with Ihui and me, while Shinobu and Mar gathered up the stone, wood and dirt necessary to keep everything running smoothly. Unlike my first nights on this moon, they will sleep well in beds tonight. 


Next week we have to assess the damages to the Naka and prepare to get her shipshape. 


- Excepts from the Journal of Edge Valiant on the Founding of the Valiant Empire